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Magic Swords

Many magic swords were wielded by the Bear Knights of the kings of old. All came from a single source and are considered siblings.

Inserting all thirty swords into the brandishing hands of the Queen of Blades in B-2 unlocks the dimensional prison between her arms, releasing Stormbringer (greatsword, drains life from enemies and transmits to wielder, ignores mundane armor, increases strength based on vitality of slain victims). Swords can be drawn from her grasp afterwards as a Force Door roll or similar, once per day. Attempting to draw another sword in the same day will cause the Queen of Blades to spring to life and destroy the thief.

Generating Swords

Whenever a magic sword is generated in a loot table of any kind, roll on the table below to determine which sword it is.

#Sword#Sword#Sword
1A11K21Blue
2B12L22Purple
3C13M23Green
4D14N24Gold
5E15O25Grey
6F16P26Black
7G17Q27Maroon
8H18R28Pink
9I19Red29Yellow
10J20White30A new sword! Spawned by the Dark God?...
Roll a number between 1 and 30 (3d20/2).

Alignment: 1d8. Good 1-4, Neutral 5-6, Evil 7-8. Neutral swords roll again for Law-Neutral-Chaos on the same metric. Swords will not be wielded by those of differing alignments (gain no ability benefits) and will inflict 2d6 damage to those of opposing alignments (Good sword wielded by Evil character, etc.).

Intelligence: 1d12 plus double any Intelligence bonus the sword grants. The sword's Intelligence can be used for Int tests if necessary; swords respect those with Intelligence equal to or greater than their own, but will consider themselves "in charge" when wielded by all others.

Egotism: 1d12. Make Egotism checks for self-serving actions: convincing the wielder to ignore better weapons, cajoling them into greater dangers, demanding loot and payments towards its interests (nice scabbard, special oils, dark schemes, etc.), and when it is captured by a character more likely to let it achieve its aims. On Discovery: Roll an Egotism check to determine whether characters have heard a legend about this sword. (Swords have egos for a reason!)

Powers: Swords enhance attack and damage ratings, increase damage to certain monsters, increase abilities, and grant special spell-like abilities. Some swords also grant spells, which take the wielder's action to use, each spell drawing from the same pool of uses. Might forces enemies to make a morale check when the sword is drawn within their sight; Rally grants allies a bonus on morale checks equal to the sword's combat bonus. (The wielder is always immune to morale checks.) Damage modifiers (x2, x3, etc.) applied to Demons also grant the sword a penalty to damage equal to the Demon's class number, unless the lowered damage would be less than the minimum damage of the attack. For example, Balors and other Type VI demons take -6 damage from such swords.

The Luminous Blades: Swords RED through YELLOW were handcrafted by Archmage Leon Prelleth. They all have ornate, baroque crossguards of black and silver metal. Their blades are nearly crystalline. If rolled in a hoard, they are not in the pile - there is an enemy in the next room wielding it.

List of Magic Swords

A: +3 detect evil/magic, puissance; x2 Dragons, Demons, Ghosts, Elementals; +1 Str and Int

Its guard is shaped like an eye. Its pommel, like a globe.

B: +2 detect invisibility, charm dragons; x2 Trolls; +2 Str, +1 Int

The blade flickers orange in certain angles. Its guard resembles a dragon. Its grip is of black wood.

C: +2 invisibility; x2 Werewolves; +2 Str, +1 Int

Its guard is formed like a squid with alexandrites for eyes - the gems are green at daytime and red during the night.

D: +2 detect evil+invisibility, invisibility; x2 Dragons, Goblins, x3 Ghosts; +1 Str, +2 Int

Its guard is pyramid-shaped. Its grip is formed like a spinal column.

E: +2 invisibility; x2 Giants, Orcs, Werewolves; +1 Str and Int

The blade is notched. The guard is shaped like a clutching claw.

F: +1 paralysis; x2 Giants, Werewolves, Wizards, Wraiths, x3 Dragons; +2 Str and Int

Its guard resembles a butterfly, its wings inlaid with silver and opals. There are diamonds on the pommel.

G: +1 detect magic, invisibility, paralysis, see in darkness; x2 Elementals, Ghosts, Goblins; +2 Str and Int

The blade has a copper hue, and is engraved with images of soaring eagles. The guard is a crescent moon, its tips pointing down the blade.

H: +1 puissance; x2 Dragons, Ghouls, Wraiths; +1 Str, +2 Int

Its guard is oval-shaped. Its grip is black metal set with tourmalines and aquamarines. The pommel bears a single emerald.

I: +1 puissance; x2 Elementals, Humans; x3 Pudding; +2 Str

The blade is notched. Hawks and squares are engraved on it. Its grip is wider towards the blade than the pommel.

J: +2 detect invisibility; x2 Goblins, Ogres, Orcs, Pudding; x3 Demons; +2 Str, +1 Int

The blade is black and irregular. The guard resembles a pair of bat wings.

K: +1 detect magic, paralysis, puissance, see in darkness; x2 Ents; +2 Str, +1 Int

Its blade is whitish. Its guard is rectangle-shaped.

L: +2 detect magic, paralysis, puissance; x2 Demons, Giants, Ghouls, Mortals, Ogres; x3 Humans

Its jagged blade is black, with feathers and zig-zags engraved on it. The guard is swirl-shaped. Its pommel is cubic, with a sapphire on each facet.

M: +2 detect evil, puissance, see in darkness; x2 Ghouls, Humans, Orcs; +2 Str, +1 Int

Its blade is irregular. Its eye-shaped guard is inlaid with mother-of-pearl, with the blade through the pupil. Its grip is chimney-shaped - no pommel, just extra cloth at the end around a thicker section of grip.

N: +1 detect magic; x2 Werewolves; +1 Str

Its blade has a copperish hue. Its guard is swirl-shaped.

O: +1 detect magic, paralysis, morale (x2); x2 Demons, Giants, Orcs, Trolls; +1 Str and Int

Its blade suggests a stalactite. Its guard is a withered claw.

P: +1 detect invisibility, see in darkness; x2 Mortals, Orcs, Werewolves; x3 Humans; +2 Str

Its blade is black, shaped to suggest a ray of the sun. Its grip is a silver metal.

Q: +1 detect magic, paralysis; x2 Ghosts, Goblins; +1 Str and Int

Its blade is reddish-hued. Its guard is oval. Its pommel bears a single moonstone.

R: +2 detect evil; x2 Elemental, Giants, Ogres, Werewolves; +1 Str and Int; 2/day charm person, light, read magic

Its blade is purplish, with eagles and zig-zags engraved on it. Its pommel is shaped like a skull with a diamond in its mouth.

RED: +1 detect invisibility/magic, morale, paralysis, puissance; x2 Elementals, Ghouls, Orcs, Trolls; +3 Str, +2 Int; 10/day detect magic, hold portal, read magic, read languages, protection from evil, light, charm person, sleep; destroys magic walls/spheres of red color

WHITE (SILVER): +2 detect magic/invisibility, puissance; x2 Mortals, Ogres, Orcs, Wraiths; x3 Dragons, Goblins; +3 Str and Int; 11/day continual light, light, protection from evil, sleep

BLUE: +3 detect invisibility, invisibility, paralysis, puissance; x2 Demons, Ents, Ghouls, Giants, Goblins, Orcs; x3 Elementals, Wizards; +2 Str, +3 Int; 4/day continual light, haste, hold portal, locate object, protection from evil, protection from normal missiles; destroys magic walls/spheres of blue color

PURPLE: +2 detect evil/magic, paralysis, see in darkness; x2 Demons, Ents, Giants; x3 Werebears; +2 Str, +3 Int; 5/day invisibility, knock, locate object, protection from evil, read languages; destroys magic walls/spheres of violet/purple color

GREEN: +3 detect invisbility/magic, puissance; x2 Demons, Elementals, Goblins, Ogres, Orcs, Werebears, Werewolves; x3 Trolls; +2 Str, +1 Int; destroys magic walls/spheres of green color

GOLD: +1 detect magic; x2 Elementals, Ents, Ghosts, Orcs; x3 Goblins; Str and Int +3; 6/day any 1st-level spell

GREY: +4 morale, paralysis, see in darkness; x2 Demons, Ghouls, Giants, Goblins, Mortals, Pudding, Wraiths; Str & Int +3

BLACK: +2 detect invisibility, paralysis, puissance, see in darkness; x2 Ghosts, Ghouls, Ogres, Mortals; x3 Demons; Str +5, Int +3

MAROON: +1 detect invisibility, see in darkness; x2 Dragons, Ghosts, Giants, Goblins, Trolls; x3 Demons, Humans; Str and Int +3; 9/day continual light, ESP, infravision, invisibility (10'), protection from evil (10'), read languages

PINK: +2 detect magic, morale, puissance, see in darkness; x2 Elementals, Ents, Ghosts, Giants, Ghouls, Trolls, Werebears, Werewolves, Wraiths; Str and Int +2; 2/day conjure elemental, hold person, fly, phantasmal forces, protection from normal missiles, teleport

YELLOW: +2 detect invisibility; x2 Elementals, Ogres, Wraiths; x3 Dragons, Giants; Str and Int +2; 8/day detect evil, ESP, fly, locate object, phantasmal forces, read languages, sleep, slow; destroys magic walls/spheres of yellow color

New Swords

Whenever a new sword is generated, use the standard swords above as a guide, with the following restrictions:

A new sword cannot multiply damage to Demons, Dragons, or Wizards.

New swords are always Chaos or Evil aligned.

If Tsathoth is destroyed, the swords dissolve like melting fat and vanish forever.